百分百源码网-让建站变得如此简单! 登录 注册 签到领金币!

主页 | 如何升级VIP | TAG标签

当前位置: 主页>网站教程>html5教程> JS实现简易版贪吃蛇小游戏
分享文章到:

JS实现简易版贪吃蛇小游戏

发布时间:09/01 来源:未知 浏览: 关键词:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
    <title>创建网页</title>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    <meta name="description" content=""/>
    <meta name="keywords" content=""/>

    <script type="text/javascript">
        //① 绘制地图
        function Map() {
            //私有成员(不会随意发生转变)
            var w = 800;
            var h = 400;

            //成员办法,绘制地图
            this.showmap = function () {
                //创立p、设定css样式、追加给body
                var tu = document.createElement('p');

                tu.style.width = w + "px";
                tu.style.height = h + "px";
                tu.style.backgroundImage = "url(./12.jpg)";

                document.body.appendChild(tu);
            }
        }

        //② 绘制食物
        function Food() {
            var len = 20;
            //把食物(权值)坐标声明为公示的,以便在外部拜访
            this.xFood = 0;
            this.yFood = 0;
            this.piece = null; //页面上独一的食物对象
            //绘制
            this.showfood = function () {
                //创立p、设定css样式、追加给body
                if (this.piece === null) {
                    this.piece = document.createElement('p');
                    this.piece.style.width = this.piece.style.height = len + "px";
                    this.piece.style.backgroundColor = "green";
                    this.piece.style.position = "absolute";

                    document.body.appendChild(this.piece);
                }
                //食物设定绝对定位(position/left/top)
                //食物位置“随机”摆放
                //移动步进值:20px
                //食物“权值”坐标: X轴(0-39)  Y轴(0-19)  
                //食物真实坐标:权值坐标 *  步进值
                this.xFood = Math.floor(Math.random() * 40);  //0-39的随机数
                this.yFood = Math.floor(Math.random() * 20);  //0-19的随机数

                this.piece.style.left = this.xFood * len + "px";
                this.piece.style.top = this.yFood * len + "px";

            }
        }

        //③ 小蛇
        function Snake() {
            var len = 20;
            this.redirect = "right"; //默许向右侧移动
            //后期snakebody要转变,因此声明为公示的(每个蛇节:[x坐标,y坐标,色彩,蛇节对象])
            this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]];
            //a.绘制小蛇
            this.showsnake = function () {
                //遍历小蛇的各个蛇节,并顺次创立即可
                for (var i = 0; i < this.snakebody.length; i++) {
                    //this.snakebody[i]//代表每个蛇节
                    //创立蛇节p
                    if (this.snakebody[i][3] === null) {//推断没有创立对应的蛇节
                        this.snakebody[i][3] = document.createElement('p');
                        //设定css样式(宽度、高度、色彩)
                        this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px";
                        this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2];
                        //绝对定位及位置
                        this.snakebody[i][3].style.position = "absolute";
                        //把蛇节追加给body
                        document.body.appendChild(this.snakebody[i][3]);
                    }
                    this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px";
                    this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px";
                }
            }

            //b.移动小蛇
            this.movesnake = function () {
                //非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标)
                for (var i = 0; i < this.snakebody.length - 1; i++) {
                    this.snakebody[i][0] = this.snakebody[i + 1][0];
                    this.snakebody[i][1] = this.snakebody[i + 1][1];
                }
                if (this.redirect == "right") {
                    //蛇头x坐标递增
                    this.snakebody[this.snakebody.length - 1][0] += 1;
                }
                if (this.redirect == "left") {
                    //蛇头x坐标递减
                    this.snakebody[this.snakebody.length - 1][0] -= 1;
                }
                if (this.redirect == "up") {
                    //蛇头y坐标递减
                    this.snakebody[this.snakebody.length - 1][1] -= 1;
                }
                if (this.redirect == "down") {
                    //蛇头y坐标递增
                    this.snakebody[this.snakebody.length - 1][1] += 1;
                }

                //推断蛇头碰到食物
                //蛇头坐标
                var xSnake = this.snakebody[this.snakebody.length - 1][0];
                var ySnake = this.snakebody[this.snakebody.length - 1][1];
                //食物坐标food.xFood/food.yFood;
                if (xSnake == food.xFood && ySnake == food.yFood) {
                    //吃食物增添蛇节
                    var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null];
                    this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去

                    //原食物消逝,从新生成一个食物
                    food.showfood();
                }

                //操纵小蛇在地图范畴内移动
                if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) {
                    alert('game over');
                    clearInterval(mytime);
                    return false;
                }
                //吃到本人推断(蛇头坐标与其他蛇节坐标一致)
                for (var k = 0; k < this.snakebody.length - 1; k++) {
                    if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) {
                        alert('game over kill you by yourself');
                        clearInterval(mytime);
                        return false;
                    }
                }

                //按照新坐标绘制小蛇
                this.showsnake();
            }
        }

        window.onload = function () {
            var map = new Map();
            map.showmap();

            food = new Food();//声明为全局的以便在该加载事件函数外部拜访
            food.showfood();

            snake = new Snake();//声明为全局的snake对象
            snake.showsnake();

            //移动小蛇
            //setInterval(全局变量,时间)
            mytime = setInterval("snake.movesnake()", 200);

            //设定键盘事件,操纵器小蛇移动标的目的
            document.onkeydown = function (evt) {
                var num = evt.keyCode;//通过事件对象获得数值码,进而知道被触发键子
                if (num == 38) {
                    snake.redirect = "up";
                }
                if (num == 40) {
                    snake.redirect = "down";
                }
                if (num == 37) {
                    snake.redirect = "left";
                }
                if (num == 39) {
                    snake.redirect = "right";
                }
            }
        }
    </script>

    <style type="text/css">
        body {
            margin: 0;
        }
    </style>
</head>
<body></body>
</html>

本文展现了JS实现简易版贪吃蛇小游戏的相关代码,更多相关内容请关注喷绘百分百源码网。
相关引荐:

简易 PHP+MySQL 分页类

HTML转Excel,并实现打印,下载功效

两个不消递归的树形数组结构函数

以上就是JS实现简易版贪吃蛇小游戏的具体内容,更多请关注百分百源码网其它相关文章!

打赏

打赏

取消

感谢您的支持,我会继续努力的!

扫码支持
扫码打赏,你说多少就多少

打开支付宝扫一扫,即可进行扫码打赏哦

百分百源码网 建议打赏1~10元,土豪随意,感谢您的阅读!

共有150人阅读,期待你的评论!发表评论
昵称: 网址: 验证码: 点击我更换图片
最新评论

本文标签

广告赞助

能出一分力是一分吧!

订阅获得更多模板

本文标签

广告赞助

订阅获得更多模板